You can play every leader there is in the game without messing around modding ( except Mr Sid, OFC, but Sid is a Easter egg )Įmpire Total war has some months and it was released in a state I would be embarrased to call beta if I had done it. The core game is stable, the AI is pretty decent and is really a hindrance in tactical terms ( ok, it is not THAT smart, but it is enough of a chalenge ). Civ4 has a number of victory conditions that require you to fight no one.Ĭiv Iv is a game with some years and it is most likely in it's definitive form. E:TW has a different spin, but in the end you're making large armies and conquering regions. Overall, I'd say the strategy is much more in-depth with Civ4.Again, that's probably because Civ4 has a multi-year jump on E:TW. Civ4 is easier to mod at the moment and more mods exist for it.E:TW is, by its name, more about war as expected. With Civ4's research, you're always going back to older cities to build the newest buildings. You have some buildings to build, but it's easily to max out a city that will stay that way until the end of the game. E:TW requires much less micromanagement of cities.It also means that your units do not become obsolete in the same way. You don't have to be so obsessed with always being ahead in tech. E:TW is not as research-based as Civ4.By this I mean both the interface itself and the AI. Obviously I'm not counting the fact that Civ4 would also be better documented externally since it's been around a lot longer. E:TW features a mouseover system of holding your mouse over something you wouldn't understand and having tiny info tooltips flashing by. Civ4 is well documented via the Civlopedia.E:TW's units are all a little too similar ATM, but they're working on it supposedly. In Civ4, it's possible to overwhelm the enemy with less numbers if you bring the correct type of units with you. E:TW doesn't seem to follow the usual unit/counter-unit setup that games like Civ4 do, however. It's gives the player a nice break from the unit vs. The battles of E:TW are most certainly more exciting.E:TW has many campaigns to play, which can probably be played numerous ways, but it's still not the same as a randomly generated map. This is huge for me since you get the maximum re-playability possible. Every Civ4 game is randomly generated meaning that no two games will ever be totally the same. Therefore current bugs aside, here's my take: Civ4 took years of patching and two expansion packs to get to the solid game we have now. E:TW is a mess right now, but not so different from Civ4 when it first came out. It's difficult to compare the two right now since Civ4 is a much more mature game.
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